About Me

Name: Arturick
Email: arturick@aol.com Biography
Loading...

Create Your Own Blog Find Other Townhall Blogs

Comments

Blog Roll

 
[Click to edit me]

So, I Watched The Watchmen

WATCHMEN
 
Rated:  R (NOT FOR THE KIDS!!!  Also... wang alert.)
Running Time:  ~3 hours.
Politics:  Ludicrous
Cast:
 
Malin Akerman:  Silk Spectre
Billy Crudup:  Dr. Manhattan
Matthew Goode:  Ozymandias
Jacki Earle Haley:  Rorschach
Patrick Wilson:  Night Owl
 
So, the year is 1985 in an alternate Earth where Richard Nixon has been president for a LOOOONG time.  An outlaw "super-hero" named Rorschach is investigating the death of fellow costumed vigilante, The Comedian.  What he finds is a labyrinthine puzzle of conspiracies involving retired super-group "The Watchmen," the American government, and a mysterious corporation that employs ex-super villains and assassins.  To make matters worse, he only has a few days to unravel the mystery before Nixon initiates a nuclear war.
 
The movie is beautifully put together, oozing with scenes I wanted to clip out and frame.  Even the gore in the movie had a sort of twisted beauty.
 
About the gore...  This movie is BLOODY.  Chunks, bones, and assorted body parts get flung about on a fairly regular basis.  Generally, I'm not a fan of such things, and my girlfriend gets even more squeamish.  We would never go to see "Hostel," for instance, and I was quite disappointed when "Hannibal Rising" went to overboard gore instead of the implied, psychological horror found in "Silence of the Lambs."  My girlfriend got mildly nauseated by one part of the film, and I confess I didn't keep looking at the screen during that part.  But, I will give credit where credit is due and say that the gore is generally appropriate.  Dr. Manhattan makes people explode, but he maintains a calm demeanor when looking at the mess he made.  They want you, however, to get a full appreciation of what isn't bothering the good doctor.  Likewise gore is used in a scene where a man's mind breaks in the face of horrors, and to show the callous disregard certain villains hold for human life.
 
Less appreciated was the amount of man-parts in this movie.  Gigantic... blue... johnson.  My girlfriend wasn't complaining (quite the opposite, actually), and I'm not saying that I can't endure the sight of male genitalia if it's appropriate to the film, but it just wasn't needed.  Okay...  I get it...  Dr. Manhattan is a being of god-like power who is losing touch with humanity and doesn't see the value in things like clothing.  That doesn't mean I need to see Smurf wang over and over.
 
Now, if you can handle blood and blood sausage on the big screen, this is a phenomenal movie.  In addition to being gorgeously shot, the characters are excellent, three dimensional individuals.  Despite the politics (which I'll get into soon), the characters drive the story forward powerfully.  Rorschach and Dr. Manhattan are well acted and compelling characters, but even the poorly developed Silk Spectre and Ozymandias hold your attention.  Night Owl is an under developed character, but ends up being the most sympathetic and charming member of the cast.
 
Now for the politics...  Wow.  Alan Moore really hated Richard Nixon.  As previously mentioned, America is ruled by a many-termed President Nixon, or at least a clownish parody of Nixon.  Sure, Nixon was kinda crooked and definitely lacked a degree of personal charisma, but this movie turns him into an utter buffoon/villain (or, how all liberals see every Republican president).  In an early montage, a group of soldiers line up on a peaceful group of hippy anti-war activists and blow them away, clearly a perpetuation of various lies about the "Kent State Massacre."  As the Soviets prepare to invade Afghanistan, clownish generals cheerfully advise Nixon to respond with...  Nuclear Armaggedon!  To justify their suggestion, they offer a "best case" scenario in which East Coast liberals bear the brunt of the Soviet response and weather patterns will blow the fallout mostly into Mexico.  Oh ho!  Surely a Republican can't pass up a chance to sacrifice liberals and Mexicans!
 
Well, at least this finally confirmed why the libs had no faith in the doctrine of Mutually Assured Destruction.  They never thought the Soviets would launch first.  They thought Republicans would.
 
Ultimately, the movie does not try to justify these absurdities, it simply works with them.  The personal stories of the characters are largely non-political in scope, and are the better (and better written) part of the movie.  So, despite the annoyances, I really loved the movie and my girlfriend was happy.  Good times.
Email ItEmail It | Print ItPrint It | CommentsComments (0) | TrackbacksTrackbacks (0) | Flag as offensiveFlag as Offensive

Star Wars: The Force Unleashed

STAR WARS:  THE FORCE UNLEASHED
 
Platform:  X-Box 360, PS3, Nintendo DS
Genre:  3rd person action/adventure
Rating:  T - Teen
Producer:  LucasArts
Politics:  It's...  well...  Star Wars
 
I downloaded the free demo of this game on X-Box Live and I highly recommend you do the same.  Now, the problem arises when the demo tricks you into shelling out $60 for the full game, which is less fun than the free demo.  You see, the demo shows off all the great concepts in the game in a user-friendly, very Star Wars-y level.  The full game shows that the developers had no idea what to do with all those great concepts.
 
Let's start with the basic controls:  You constantly feel like you're slipping and sliding around.  Your character is unable to grab ledges or exert any other basic survival instincts in the face of sudden drops, so you end up showing off your deep connection to the force by falling down a lot.  Tricky jumps become seriously frustrating as you run into the lack of personal character physics.  To explain, imagine you run off the top of a building, trying to jump onto the next building.  As you fly through the air in a vertical position, your feet hit the ledge of the next rooftop, but you don't fall down because the majority of your mass is still moving forward, and you flop onto your face.  In SWTFU, you're dealing with Mario/Castlevania-style "my character is a non-dynamic rectangle in space" type movement.  You get your feet on the ledge, or you fall down.  Combine this with various invisible walls and "drawn on" ledges that don't exist, and you've got a recipe for frustration.
 
Combat:  Combat would be great if you could reliably target something.  Suppose you are trying to lift a Stormtrooper with the Force, so you can have great fun bashing him against the walls.  You might get the Stormtrooper.  You might get a grenade the Stormtrooper threw at you.  You might grab a box near the Stormtrooper.  You might grab these random, destructible tiles in the walls and ceilings.  Theoretically, you could just hurl whatever you grabbed at the Stormtrooper to kill him, but by the time you figure out what you've got, you'll probably lose control of it from all the people shooting you in the face or beating you with sticks.
 
Yeah... that's right.  People will beat you with sticks.  People will beat your behind with sticks.  They will walk right through a swing of your awe-inspiring lightsaber to brain you with a simple iron rod.  If that doesn't work, they'll stomp their feet.
 
Wait, why would I be afraid of something stomping it's feet?  Because 90% of the enemies in this bloody game seem to have the ability to near-insta kill you by hitting the floor with something, usually feet or a fist.  You're constantly lying on the floor with the whole world shooting you in the butt because something stepped on the floor to create a Jedi-killing shockwave of...  stuff.
 
Screw the lightsaber.  I want an iron rod and some steel-toed boots.
 
At least you've got the Force, right?  Sorta.  Tougher enemies constantly shake off your Force powers by summoning up a red swirly mist.  Remember in the movies where Darth Vader started choking out an Imperial officer and the officer summoned up a red swirly mist?  Me neither.  Ultimately, really stomping through enemies requires mastery of Mortal Kombat-esque lightsaber combos that alternate between mind-numbingly simple and needing three hands.  Boss fights are totally non-intuitive exercises in going online to find out the necessary combo.
 
Story:  Good, for the most part.  Star Wars can usually be relied on to have a nice, family-friendly, good-vs-evil story that only George Lucas could screw up.  So it goes for SWTFU, with an interesting tale of betrayal between your character, Darth Vader, and the Emperor.  (Spoiler Warning)  If you go for the "good" ending, you find yourself standing over a helpless Emperor Palpatine.  Bail Organa, leader of the Rebellion, warns you that killing him would be giving yourself back to the Dark Side.
 
No.  NO NO NO NO!!!  Killing Emperor Palpatine is NOT "giving in to the Dark Side"!!!  He's building a ball that destroys planets so he can spread fear through the galaxy!  Killing him is a GOOD thing!  What, exactly, does Bail Organa think the Rebellion is going to do?  Hug Stormtroopers?
 
I can only assume the whole, "Hey, killing is suddenly wrong," bizarreness that pops up in Star Wars is supposed to be some kind of Lucasian nod to the intrinsic moral superiority of pacifism.  When Luke kills a million people on the Death Star, it's a great victory, but every time somebody finds themselves in front of Palpatine it's suddenly the deepest, darkest atrocity imagineable to kill someone for doing wrong.
 
Overall:  Play the demo.  Avoid the game.  Dropping Stormtroopers into bottomless pits is a barrel of laughs, and is the most fun thing you can do with this otherwise awkward monstrosity.
Email ItEmail It | Print ItPrint It | CommentsComments (1) | TrackbacksTrackbacks (0) | Flag as offensiveFlag as Offensive

Dungeons & Dragons: 4th Edition

Alright, this is going to be my "I have reached the depths of nerdiness" post.  You can't really get more geektacular than a discussion of D&D, but this is my gamer rants page, so here it goes...
 
I was introduced to D&D by the "Gold Box Games."  The GBGs were these little gems of late 80s/early 90s computer RPGs based on Advanced Dungeons and Dragons (a weird mix of 1st and 2nd edition AD&D, leaning towards 2nd).  I fell in love with them and became interested in the tabletop version.  Soon, I had a little 2nd Ed group going with my uncles, and I was condemned to a life of saying, "Umm...  no...  you don't dress up like a wizard...  it's...  it's like a board game."
 
2nd Ed had quirks, but was enjoyable.  It was like making love in a barrel that was rolling down a hill.  You keep thinking that the barrel is messing up your groove, but you're having fun.  When 3rd Ed came out, my reaction could be summed up as, "Hey!  It's a stationary bed instead of a rolling barrel!  Awesome!"  I proceeded to buy just about every book of expansion rules I could get my hands on, and now have a collection that I can stack around me and use as shelter from sand storms (which, of course, are a HUGE problem in Illinois).
 
4E broke my heart.
 
4E, at it's core, is a system for lazy DMs.  Statistically, every fight will pan out exactly as planned because there isn't enough flexibility in the rules to let players improvise or strategize their way past things.
 
Where a high level character in 3E had a plethora of abilities, 4E characters of ANY level have an at-will power, an encounter power, and a once-a-day power.  So, if you have the IQ of warm toast, you're going to know exactly what your players will do over the course of a session.
 
Non-Boss Fight:  Encounter power, repeat at-will power until dead or victorious.
 
Boss Fight:  Daily power, encounter power, repeat at-will power until dead or victorious.
 
Where 3E had relatively tactical sounding "feats" and class abilities like Cleave, Improved Disarm, and Spell Mastery, 4E sounds like a Japanese cartoon.  Most of the powers, especially the dailies, sound like they should only be used by adolescent boys with pink hair, floating in a glowing aura while screaming the name of the power.
 
"CAAAAASSSSSCADE OOOOOOOOFFFFF STEEEEEEEEEEEEEELLLLLL!!!!"
 
"DRAAAAAAAAGOOOOOOOONNNNN...  FORCE WAVE!!!!"
 
I kept waiting to see "Buxom Cat Girl" listed in the races section.  It would have fit right in, since 4E seems to have been written with an attitude of "let's go lowest common denominator and try to be all things to all fan boys."
 
I'll be sticking to my 3E books at least until 5E comes out, assuming D&D hasn't imploded before the electronic onslaught by then.
Tags: nerd   D&D   rpg  
Email ItEmail It | Print ItPrint It | CommentsComments (7) | TrackbacksTrackbacks (0) | Flag as offensiveFlag as Offensive

Fallout 3

Fallout 3
by Bethesda Softworks
 
Systems:  XBox 360, PS3, Computer
Maturity:  Adult
Learning Curve:  Experienced Gamer
Visuals:  Stunning
Gameplay:  Good
Story:  Good
Politics:  Silly
 
Fallout 3 is the game for an adult gamer who likes the first person shooter genre and likes to dip into the role playing genre.  Excellent graphics and smooth controls make for a great shooter experience, though you'll often find yourself cursing your lack of ammunition and tendency of your weapons to break down.
 
Set in post-nuclear Washington, D.C., you find yourself in control of a "Vault Dweller," a human whose family was selected to ride out the apocalypse in a sealed, underground facility.  You're booted from your comfortable home when your father (voiced effectively by Liam Neeson) "escapes" into the irradiated wilderness and the vault's population flips out.  So, off you go to fight gun to sword to laser rifle against hideous mutants, Mad Max derived Raiders, and leftover U.S. government robots that yell in hearty, masculine tones about the evils of Chinese Communism.
 
The selling point of Fallout 3 for me is atmosphere.  The game is darkly beautiful, sucking you into a believable nightmare of post-nuclear America.  Playing it alone in my apartment at night occasionally had me shivering on my way to bed as I hummed one of the haunting ballads on "Galaxy News Radio."
 
The question of political messages reaching impressionable minds is lessened by the mature audience lable, but Silicon Valley, like Hollywood, can never seem to avoid SOME anti-U.S. barbs.  The extent of such is minor, and usually humorous, but the worst offenders I'll list here:
 
-In the "alternate universe" Fallout 3, America was highly technologically advanced, but had the cultural and stylistic norms of the 1950's (or, as Coulter would say, "The black night of fascism").  It is suggested that the nuclear war began as a result of a militaristic, jingoistic America getting into an out of control war with Red China.
 
-You discover the hideous results of American scientists unethically experimenting on humans, per orders of the pre-war government.
 
-"The Enclave," a group purporting to bring back the American government, is a racist, psychotically violent pack of fiends.
 
Interestingly, though, you can find a nod to the Founding Fathers and their vision of limited government, even mentioning the individual right to bear arms against an oppressive state.
 
All in all, Fallout 3 is a great game, but definitely NOT for children.  It earns its MA rating with language, gore, and general creepiness
Email ItEmail It | Print ItPrint It | CommentsComments (4) | TrackbacksTrackbacks (0) | Flag as offensiveFlag as Offensive
« Previous1Next »